New Pop Music!

Just another WordPress.com site

Using game mechanics to solve healthcare problems

leave a comment »

Plenty of teens can tell you about the therapeutic benefits of video games. Healthcare companies are increasingly looking at the value of games too.

That’s because games offer incentives that healthcare providers can harness to alter patient habits. “Health behavior change is hard,” Alex Tan, a senior interaction designer at frog design, said at the Innovation Learning Network conference for healthcare providers in Seattle hosted by the design consultancy. “It’s frustrating. There’s extra work.”

Healthcare providers can use the tools of game design to innovate in prevention and treatment. That’s important because patient behavior often gets in the way of their recovery. Physical therapy after surgery can be grueling, leading many patients to forgo or delay it. Busy schedules can often get in the way of taking medication or checking important gauges of health such as blood-glucose levels.

Re-mission cancer-fighting video game

Tan works with healthcare providers on building game mechanics into products. When faced with competition, timers and progression measurements, all the tools of game design, patients perform better. “Games get people engaged,” Tan said. “They will play for hours and hours.”

Take Expresso Fitness exercise bicycles. The indoor training cycles come with a video game that users navigate by pedaling. They get points by chasing and catching dragons, for example, or picking up coins. Cyclists spin faster and longer. “You’re very focused on the game and not on your pedaling,” Tan said.

Some games simply educate patients about treatments, which helps them follow proper protocols. HopeLab created Re-mission, a first-person shooter game, where a pilot named Roxxi travels through the bodies of cancer patients destroying cancer cells, battling bacterial infections, and managing treatments. It’s not Call Of Duty, to be sure. But studies have shown that cancer patients who played the game at least one hour per week maintained higher levels of chemo in their blood and took their antibiotics more consistently.

“This isn’t just blue sky thinking,” said Teaque Lenahan, frog’s director of business development. “There really are a lot of opportunities.”

View the original article here

Advertisements

Written by Technologyboost

May 4, 2011 at 2:33 am

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: